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Resonance

The second iteration of this project focused on resonance as a physical and social phenomenon. Physical resonance depends on amplification of a signal through frequency matching. The key elements are that one external system acts on another, causing an increase in the… Continue Reading →

Decomputing the Pigeon Sensorium

Animal computer interaction is a growing field, much of it pioneered in the UK by Dr Clara Mancini at the Open University. On the occasion of the first stand alone conference of ACI she invited De-Comp students to produce work… Continue Reading →

Robot Emotions

We were invited to show some work at State Festival in Berlin on the theme of machine emotions. This project asked students to design and make working examples of physical artefacts that evoked elicited observed or suppressed particular emotions. Thinking particularly… Continue Reading →

Tastification

The first brief of the term coined the term tastification to evoke both gamification and to frame the project as concerned with representation. Students were asked to identify a data set and represent it using food. This approach has recently… Continue Reading →

Soundobject 2016

The conceptual emphasis for Soundobject is physical objects that elicit new kinds of social behaviour from users. The audience for these objects is not confined to gallery settings – they are fully working hybrid objects intended to reflect on the possibilities… Continue Reading →

Labyrinths

This project required students to Design and implement a virtual reality experience that featured a labyrinth or maze. Labyrinths and mazes occur in many cultures and take diverse forms. Labyrinths are monocursal – there is only one route through them…. Continue Reading →

Resonance

Resonance occurs when an object’s natural vibration frequency responds to an external stimulus of the same frequency. Resonance is everywhere, it refers to the way one system forces another to vibrate in a particular way. Resonance can be generative; the… Continue Reading →

Atmosphere

Taking atmosphere to mean both the physical layer of gases around the earth, and the mood or ambience of an environment, this brief required students to design a way of measuring atmospheric conditions and then create an experience from the resulting data…. Continue Reading →

Eversion

Our first brief this year focused on Food. We have now started the elective with a group meal and a food related design brief three times. This year’s version concentrated on turning things inside out, in geometry this is called eversion. Students… Continue Reading →

Soundobject 3

The last few designs described here are another diverse set of ideas shown as working prototypes. Many of these are to do with transposition, and mappings between media and modes. Group 11, Shobhan Shah, Tessa Silva-Dawson, Bettina Pozzo Di Borgo, and Martijn… Continue Reading →

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