All the materials around us vibrate at specific frequencies, external influence can be introduced to create resonance in them, a playground swing works in this way, as does the mainspring in a mechanical watch and the optical cavity in a… Continue Reading →

Hacking Adventure Play

Inspired by the wonderful Assemble Architects project at Baltic Street Adventure Playground, this brief involved synthesising two very different approaches to play. On one hand adventure play; loose, free, uncontrolled, open air. On the other, computer games; structured, played indoors, competitive, commercial…. Continue Reading →

Free to Play

Experiences with digital media condition our expectations of how the world works. Free-to-play as a ‘business model’ is a persuasive idea. Entrepreneurs, technologists, artists and designers might be seduced to imagine new products, services or experiences that operate on the… Continue Reading →

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